Showing posts with label LuchaScores. Show all posts
Showing posts with label LuchaScores. Show all posts

Wednesday, 22 November 2017

LuchaScores: Off the Beaten Path

I have a soft spot for movies that take established genres and transplant them to a different setting, preferably a quirky or unusual one. This is probably why I like Bruce Willis' Last Man Standing as much as I do - a transplant of Kurosawa's Yojimbo from feudal Japan to Prohibition-era Texas, by way of Clint Eastwood's Spaghetti Westerns. So, when I saw news on Jesse V. Johnson's Savage Dog, a revenge movie set in Vietnam between the French Indochina and Vietnam wars, my spidey sense started tingling...

Savage Dog

Directed by: Jesse V. Johnson
Starring: Scott Adkins, Marko Zaror, Cung Le, Juju Chan, Vladimir Kulich & Keith David 

Savage Dog is the story of Martin Tillman (Scott Adkins), an Irish boxer, ex-Legionnaire, and ex-IRA man. We first meet him in the jail of a rural police outpost where he fights in bare-knuckle boxing matches for the benefit of the prison's overlords, a corrupt group of ex-Legionnaires ruled with an iron fist by The 13th Warrior's Vladimir Kulich, and including Chilean martial artist Marko Zaror, and a Vietnamese Army officer played by former MMA fighter Cung Le. Thereafter, chaos ensues, with Tillman going from bare-knuckle prison fighter to one-man-army.

SPOILERS.

What can I say? I really enjoyed this film. Sure, the acting wasn't always great, and some of the CGI used during the fights was a little shonky, but it was great fun! The villains were villainous, the hero was... effective, if not heroic, and the setting lent it something that set it apart from most B-Movies of this type.

Looking for a moment at the villains, I can't remember the last time a movie like this did such a good job making them stand out. You expect a certain 'levelling up' in movies like this - with the hero progressing from low-level mooks to sub-bosses, and thence to the big bad - and we get it to a degree, but each of the 'sub-bosses' are distinct characters. There's the cowardly older Petain supporter who acts as the cabal's accountant, a former Spanish Blue Division killer (Zaror), an ex-SS man in hiding (Kulich), and a Vietnamese paratroop officer (Cung Le). I appreciated the variety of backgrounds, and the Foreign Legion offered a logic for why such a disparate group would be all together (something often missing in movies like this). Vive la Légion, says I! There's also a surprising complexity to them - Kulich's SS man has a difficult relationship with his daughter (Juju Chan), who is, almost inevitably, Tillman's love interest and motivation for going on a revenge spree; Cung Le's officer is just doing it to get money for his family, and even though Tillman gives him the chance to walk away (which would have deprived us of one of the best fight scenes in the whole film), he still throws down. Marko Zaror's Rastignac is the most irredeemably villainous of the bunch, a knife-fighter known as "the executioner", and represents the sternest test for Tillman. Surprisingly, as the Big Bad, he's a little bland - a generic psycho, really. Cracking fighter, though!
"Don't smile... don't smile..."
Scott Adkins as the hero is good enough. The real hero, for me, though, is the setting. The entire plot of this movie could have been transferred to a classic Wild West or present-day setting (man goes on rampage against corrupt cattlemen/rogue special forces unit/crime syndicate/PMC outfit etc.) and it'd have been OK. Post-French, pre-Vietnam War Vietnam is great, though - the lawlessness and presence of huge amounts of firepower (any film that has an MG-42 being fired from the hip gets an additional half-star in my book!) make sense! It's also much prettier than New York's mean streets, the cowtowns of the Southwest, or the nameless Eastern European countries where a lot of equivalent movies take place. I really want to watch it again in a double-header with The Rebel, a Vietnamese movie set during the French colonial days in Vietnam (also highly recommended).

Still, it's a B-Movie. It's never going to win awards for acting or storytelling. What it is, however, is a standard story elevated by its villains and its setting. It's got flaws - the pacing is a little off at times, and Tillman is a fairly unlikable protagonist. I won't ruin it, but the conclusion of his feud with Zaror seems... excessive. Fitting, given the title, but I'm not sure how necessary it was. Speaking of the conclusion, there's the vague hint of a sequel, as the MI6 man who has been hunting Tillman (long story short, his sniffing around is what drives Kulich and the gang to release him from prison) recruits him for devastation and hijinks in the conflicts to come. I, for one, welcome more hijinks.
3.5 Luchas
While browsing for more films like Savage Dog, I stumbled across Buffalo Boys which, while a little sparse on information, looks to be an Indonesian western featuring two brothers taking on the VOC in the 1800s. The initial art releases are right up my street, and I'm looking forward to seeing more about it...

Friday, 16 June 2017

LuchaScores: Action Packed

It's been a tad warm recently (to say the least!), so I've retreated from my attic lair to the cooler climes of the lounge. There, I've indulged in a few new movies – it's been a while since anything has really taken my fancy, but two recent releases have continued in the vein of a couple of my favourite movies of recent times, so I eagerly snapped them up!

Headshot 

Directed by: Timo Tjahjanto & Kimo Stamboel
Starring: Iko Uwais, Chelsea Islan, Sunny Pang & Julie Estelle

I really enjoyed Merantau. I bloody loved The Raid. I love The Raid 2, so when I saw Iko Uwais' new movie up for purchase, I jumped at it. The basic plot behind Headshot is a mysterious man (Uwais) washing ashore with a bullet in his head and a body covered in scars. In a coma, he is watched over by a young doctor (Chelsea Islan), and named "Ishmael" after the character in the book she is reading (no prizes for guessing what book that is, or what the last line of the film riffs on...). Soon, he wakes up, and finds his past catching up with him in the form of fistfights, gunfights, and whatnot.

HERE BE SPOILERS.

FOR SERIOUS. LAST CHANCE.

Right. Now that the kids are in bed, allow me to gush a little. This was a cracking little action movie.

First off, Iko Uwais actually got to do more acting here than he really has in a while, and while he's not going to beat out Daniel Day-Lewis to any awards, it was certainly better than I'd normally expect from an average martial arts film. He was fairly convincing as the confused amnesiac struggling with both excruciating head pain, fuzzy flashes of memory, and mobsters coming at him left, right, and centre. Chelsea Islan was good as the sweet, plucky, and eventually badass-when-the-chips-are-down doctor that befriends Uwais' Ishmael, and whose capture by the villains lures him to them, but the real hero of the piece is Sunny Pang as, ironically, the villain, Lee.

Lee is introduced in a manner that makes it clear just how dangerous he is. Not only is he shown to have the influence to organize a jailbreak, but his action chops (Sunny Pang is a veteran Singaporean actor and martial artist) are swiftly shown off, as is his cunning as he sends inmates running to their deaths to clear the way for his own escape. His crimes are hinted at from the off, and while it doesn't take long to figure out that he's kidnapping children to brainwash into loyal followers, the exact nature of this is drawn out until just before the final sequence, and it's an effective means of filling in the blanks for both Ishmael and the viewer, and emphasising how villainous Lee is.
Speaking of the final sequence, the film boasts some great fights, following the usual structure – nameless mooks, then sub-bosses with a bit more personality and their own gimmicks, then the final boss. None of the fights really match the intensity of those in the first Raid movie, which used its claustrophobic setting and the shockingly brutal and realistic nature of the fights to its advantage. Here, the fights are still brutal, but the shock value has diminished a little, and the choreography less inspired. What they do have is frenetic, breakneck pacing – while the outcome is never in doubt, Uwais gets messed up sufficiently badly and often that it is still genuinely exciting. Even when he's fighting a nameless mook, there's a palpable sense of tension, whether because the opponent is his equal, he's trying not to kill, or (in perhaps my favourite scene) he's handcuffed to a police interview room desk, and facing a mook with a machete.

I did particularly appreciate the sympathetic nature of the sub-bosses. A couple are shown to be assholes, but one is pleasant and philosophical about his fate, and another is conflicted about fighting Ishamel. Once the source of Lee's recruits is made clear, you do start feeling for them a tad, even while seeing them execute rival gangsters and cut ribbons off the hero. When the exact nature of the recruitment process is revealed, it's a bit of a wrench when they fall.

Overall, this was a stonker. The basic story was predictable enough, given the tropes involved, and the general approach an Uwais movie takes to plot development, but a host of good performances, nice character twists, and the expected quality of fight scenes more than made up for it. It's not The Raid, but then it'd have to be something really special to hit that level! I enjoyed it immensely, and look forward to director Timo Tjahjanto's next film, The Night Comes For Us, which stars The Raid badass (not that that narrows it down much) Joe Taslim alongside Headshot's Uwais, Pang, and Julie Estelle. Can't wait!
4 Luchas

John Wick: Chapter 2

Directed by: Chad Stahelski
Starring: Keanu Reeves, Ian McShane, Ruby Rose, Laurence Fishburne & Common

I did enjoy John Wick, despite all initial evidence suggesting I wouldn't. Keanu Reeves in a revenge movie about a retired hitman... everything smacked of a Taken-clone featuring a fading star attempting to prove they've still got action chops. There have been many of such movies, and aside from the original Taken, they're pretty poor

The original was a surprise hit with me – great action, simple story – and I was very pro-sequel.

SPOILERS IN 3...

2...

1...

As expected, this was a worthy sequel to the original. Keanu Reeves continued to be a pretty expressionless plank of a man (I find him eminently likeable... just not particularly compelling in some films – much like Kevin Costner, I can really only stand him in certain roles), but it works in the context of a recently bereaved retired hitman forced back into action.

My favourite part of the original was the mythos surrounding the underworld – The Continental, a hotel run by Winston (Ian "Lovejoy" McShane) in which the criminal fraternity can operate without fear of assassination or assault; the gold coins which seem to be the default currency for the various hitmen operating in New York; Winston himself, an enigmatic titan who wields absolute power within his hotel. Happily, the sequel took all these things and expanded on them. John Wick goes to Rome, where he is received in the Rome Continental by Franco "Django" Nero (marked out for that one) and asked one question before being given his room key (not going to spoil it, but it did please me mightily), and eventually acquires an arsenal from the in-house Sommelier (Peter Serafinowicz). I like the introduction of the Continental as a chain, operating under the same rules from country to country. Markers are introduced – faintly occult-looking icons bearing bloody thumbprints that represent unshakeable debts (along with no killing in The Continental, honouring markers is one of the two unbreakable rules of the underworld). We also learn about the High Table – the heads of the world's most powerful crime syndicates – and the Bowery King (Laurence Fishburne), the kingpin of the syndicate of beggars and vagrants on the streets of New York, and see the rockabilly call centre that coordinates global assassination contracts. I was reminded of the 100 Bullets comics, with their criminal mythology of the Trust and the Minutemen – one of my favourite comics.

Plot-wise, where the first was about John Wick taking revenge, this was about his past catching up with him – an old marker given to a crimelord being called in in the form of a high profile assassination attempt against a member of the High Table, and the hijinks that ensue. Here, the basic plot actually works in the favour of the film – it really allows attention to be called to the quirks that make the underworld of John Wick unique, and is richer for it in my eyes.
The action sequences are (with a couple of issues that I'll get onto in a sec) spot-on. Like Headshot, they're fast, ferocious, and brutal, but with more of an emphasis on style and less on pure visceral impact. Gunfights take place in halls of mirrors and Roman tunnels, with lighting effects and muzzle flash illuminating the combatants. Fights tend to incorporate both hand-to-hand combat and gunfire – "gun-fu" – which is now standard for this kind of movie, but which I think John Wick shows off far better than most. From the outset, John Wick takes a licking and keeps on ticking – his badassery is clear. Unfortunately, when he's preparing for the initial hit, along with arming himself from the Sommelier's stock, he also buys a bullet proof suit. I was okay with this – it was a daft conceit in a slightly daft movie – and it didn't make him invincible. He brushed off some shots, but it was clearly skill not tailoring that was the deciding factor. That is, right up until he tucked his head under a lapel as he fled an ambush. Retreat was the sensible tactical move, and I like that he made that decision... I just can't get the image of him doing so while caught in a downpour without an umbrella... In fairness, I got over it quickly enough.

One of the big final scenes as he pursues the villain is in the aforementioned hall of mirrors. I really cannot express how much this trope annoys me. It's overused and lazy. Now, John Wick 2 does this gimmick better than most (although the only one I really like is in Tango and Cash – go watch it, thank me later), but come on, Hollywood, mmmkay?

By and large, everyone in it is good. John Leguizamo's cameo is a bit pointless, but he's in the first movie and I like John Leguizamo, so fair enough. Ruby Rose appears as a mute bodyguard to the villain. She's a good opponent for Keanu, but I don't know why she's mute. All I know about her is that she's Australian, so I choose to believe that she has an accent that would make her a shoe-in for the Crocodile Dundee reboot (come on, Hollywood, mmmkay?). Aside from Ian McShane, who I would, quite frankly, pay to watch build an Argos bookcase, the stand-out supporting actor is Common. As Cassian, the bodyguard of John Wick's initial target, his personal vendetta makes him a more interesting opponent than either Ruby Rose or the actual villain. There's a great scene where a fight brings them back into The Continental where Franco Nero tells them off and suggests they go have a pint. His fate (stabbed in the heart and left on a subway train with the warning that pulling out the knife would kill him but leaving it in might allow him to survive – a "professional courtesy") also gives me hope in light of the now-announced John Wick 3 movie and The Continental TV prequel series.

Speaking of those new expansions of the franchise, the word is that the High Table will become a more significant presence, as the stakes following the end of John Wick 2 keep rising. There also seems to be the suggestion that a trilogy is the extent of current plans – if true, this does please me. Much as I love the setting and the story, I do wonder how many times they can come back to it, and – like Justified – I'd like to see it end on its own terms, rather than burn out.

As an action movie, I'd give this a solid 4 Luchas. However, because of the world-building, and the mythology that's being slowly developed, I give it...
4.5 Luchas

Tuesday, 25 April 2017

LuchaScores: Outrageous

Things I like: Manga. Wargames. Cyberpunk. Lucha Libre.

Things I have read recently: Infinity: Outrage – Kenny Ruiz, Victor Santos

No luchadores (alas!), but a stonking good sci-fi military Manga set in the universe of Infinity. Infinity is a sci-fi wargame setting from Corvus Belli that incorporates a heavy dose of both Cyberpunk and Manga influences – Ghost in the Shell meets Apocalypse Now meets a touch of Cowboy Bebop meets the Takeshi Kovacs series from Richard K. Morgan – and avoids playing too heavily into the generic tropes. Yes, we have a classic Americans-in-Spaaaace faction, but they're a somewhat old-fashioned force thanks to having colonized an isolated planet along with Cossack, French and Scottish settlers, making for a strange multi-cultural force... with werewolves. By contrast, the major high-tech power in the galaxy is a nation with heavy Oceanic, Brazilian, Indian, and Scandinavian influences... and a number of religious orders. It's balls-to-the-wall crazy, and massively fun.

However.

I really don't care for the game set in this universe. It's not that I don't recognize its quality – it's massively popular for a reason – I just can't get on board with it. So, when I saw that Infinity was going to put out a Manga, I was very pleased, and promptly pre-ordered it. The book turned up today, along with a limited edition mini (also very nice), and was rapidly devoured.

Art-wise, it's gorgeous. Classic Manga lines, but with a slightly European comic influence in presentation. Action sequences are clear yet dramatic – there were a couple of instances where I had to double-check that I'd identified the correct character amongst all the gunfire and chaos, but these were few and far between.

My immediate concern with tie-in fiction is that it can all-too-easily descend into a game of getting in as many references as possible, in order to satisfy as many existing fans as possible, and we did have the early "getting the team together" scene, which featured iconic troop types from a number of the game's usually rival factions. Despite this, it doesn't play out in that way at all, and while the various characters each get some screen time and a chance to show off their specialties, there's a deeper story at work behind the slam-bang action sequences.

It's a relatively short read, so the plot cracks along at a decent pace, but doesn't feel rushed except in a couple of places (which, in fairness, are not massive faults, but which could have been a bit more developed to the benefit of the plot). I do wish it was a bit longer, though. The ending, while satisfying enough, is a little predictable, and feels like the start of a series – it's got quite a 'prologue' feel to it. If a series does come from this, I will not be complaining!
4 Luchas

Tuesday, 11 April 2017

LuchaScores: Recent Reading

I've really been reading a lot recently. I mean, more than usual. I'm on a Fantasy kick at present (which is true for my gaming as much as my reading – I suspect an upcoming RPG campaign I'm running is the source of much of it).

So, just a few thoughts on what's been filling my fiction hole recently:

The Tiger and the Wolf (Echoes of the Fall 1) – Adrian Tchaikovsky

Now this is just cracking. A tribal saga set in the frozen north of a world that is dominated by clans that follow animal totems and a capable of 'Stepping' in and out of animal forms at will. The Wolves are tough warriors, whose priests are the few with knowledge of ironworking; the Horse are traders, whose influence rests upon their neutrality and their trading network; to the South, the plains tribes of the Lion and the Hyena (bonus points for any book that includes Hyena shapeshifters), the Serpent and the Crocodile. Oh, and there are 'Champions' who are able to take on the form of an ancient ancestor of their totem animal – the Champion of Crocodile, for example, can also Step into the form of what is implied to be some form of raptor (clever girl).

We meet various characters from a number of tribes, and it's simply a fun, exciting ride. Part Last of the Mohicans, part Apocalypto, part Werewolf: The Apocalypse, part Lawrence Makoare's The Dead Lands, which are MASSIVE touchstones for me. Parts of it feel like an RPG adventure, chiefly those chapters following the Champion of Crocodile on his journey north – meet a new character, who joins his gang; ambushed by another tribe, Character X challenges their leader to combat (these leaders tend to be Champions, making that concept feel a little prestige class) – but Maniye Many Tracks (the protagonist) is a superbly written character, who really evolves over the course of the story, and several of the supporting cast are fantastic, and I was casting them for an adaptation (as the author does himself – we agree on more than a few!).

All told, this has been a great read, and I'm really looking forward to the second volume, The Bear and the Serpent, in Summer (I may have to break my usual policy of waiting for paperback...).
4.5 Luchas

Kings of the Wyld (The Band 1) – Nicholas Eames

I snagged this based on the concept alone: Fantasy mercenary bands... as bands. Well, not quite – the idea of following a bunch of mercenary bards around is not for me, to say the least (in fact, the author seems to feel the same way about bards, given how many have been lost by the eponymous mercenary company over the years). In this world, mercenaries are rock stars – they swan around the place, slaying monsters, causing trouble, and debauching themselves with all manner of recreational substances and groupies. As elevator pitches go, this was fun, and the simplicity of the concept appealed to me.

It started well enough, with the classic trope of "getting the band back together" – the long-estranged members of the band all getting introduced, and some of the fun rock-and-roll parallels established – a Yoko-type ex-wife, problems with their former manager etc. Then it started to lose me a bit... At its heart, the band get back together to rescue the daughter of their front man, who is trapped in a besieged city the other side of a massive forest – the Wyld – that is the home/source of the monsters that are slain by mercenaries (although there are several that seem to fit in well enough in various mercenary crews and taverns – I'm not sure I caught the line that was drawn on that score). In any case, the band is finally reunited, and one expects them to head off on their epic quest. Except they don't. Instead, they seem to bounce around various cities before getting an airship (on a side note, I'm pretty sure these are described as rare in the first few chapters of the book, but by the end it seems that everyone has one) and heading out.

What saves it in these meanders is that it's undeniably fun. The characters are all quite entertaining, especially Arcandius Moog, the wizard, who is obsessed with owlbears (as is only natural) and has been surviving in retirement as a purveyor of gentleman's stimulants. Unfortunately, the story climaxes in an epic battle (the "Battle of the Bands" – gah!) in which the gang opens a portal from the annual mercenary fair to the besieged city, through which comes an ever more frustrating selection of puns and riffs on various bands (including Neil the not-so-Young or something – I almost gave up at that point).

I don't know if the book really knows what it wants to be – it could have been a fun dissection of the rock-and-roll lifestyle in a Fantasy setting (in the style of Pratchett's Soul Music), or it could have been a serviceable mercenary-focused military adventure (there's a vein of GrimDark running though it – cussin' and bloodshed). As a whole, though, it falls between two fences for me – pleasant enough reading, but the product didn't live up to the pitch.
1.5 Luchas