Wednesday 14 November 2018

Into the Deep!

So, there's a new fantasy skirmish game on the block - Rangers of Shadow Deep, by Frostgrave designer, Joseph A. McCullough.
The PDF came out a week or so back, and Joe sent me a preview copy (in the interests of full disclosure, I've worked with Joe on a load of projects, most recently The Wizards' Conclave, and I'm mentioned in the acknowledgements for Rangers...). With it came my wargaming mojo which, like the mistral wind, blows irregularly throughout the year. It's based on the Frostgrave system, so I know it inside and out, but it's much more RPG than the previous games that used that system - a ranger (your character) has skills, stats, special abilities, etc., and is wonderfully variable from the get-go. It's also solo/co-op, so I'll be running this alongside a couple of friends, and with three players we each need just three models (at most). More than anything, it means I can finally bring to the table some of the figures that I haven't really ever had a chance to play with (and there are LOTS that match that description).


So, for the first time in... a distressingly long time, my knight and a couple of soldiers that I originally built for the Sewer Watch are going to take the field!
It's a pretty balanced starting ranger (I hope) - I've split my character customization options pretty evenly between skills, special abilities (one use per scenario), stat upgrades, and extra recruitment points with which to hire companions. Essentially, the more players there are, the fewer companions you can field alongside your ranger - and the fewer points you can spend to recruit them. This does mean that I have an arcanist carrying a shield, even though that's not an option for the troop type. Oh well, it's a co-op game, so no-one is going to complain, and these figures only have to last until I can get a bespoke gang built for the game.

So, for however long he survives, I give you Steiner, the Carrion Knight, and his motley associates. Much like the Sewer Watch, I see these guys as castoffs and outsiders, carrying out a miserable task for little reward and even less thanks. In this case, they patrol the realm's cemeteries, mausoleums, and catacombs, keeping them safe from the menace of the undead. With the rise of the Shadow Deep, they take on a more offensive role, venturing beyond the borders of the realm to take the fight to the enemy... Steiner is a pretty standard knightly character, but I gave him special abilities that played to dealing with the undead, while Magister Bohr and Sauer received a little 'thiefy' touch to hint at a shady history (each companion receives a free +3 skill of the player's choice - I put that into Pick Lock and Traps). What I do not have is a ranged weapon. Oh well.
(L-R) Magister Bohr (who definitely isn't carrying a shield), Steiner, and Sauer.
They should be taking the field very soon. Most likely against the re-purposed forces of the Choleric Order of the Yellow Bile.

*** 
Disclaimer: All links to third-party sites are solely for the purposes of sourcing the models/components I have used or discussed, if anyone is so inclined. I have simply linked to the original manufacturer (but feel free to shop around!) and make no money from people clicking through.

A Very Special Card

The other day, Frostgrave author, Joe McCullough (check out his blog here), surprised me with an email containing a cryptic message - "What's so special about these Magic cards, other than the fact that they are signed by Dmitry?" - and a photo of two Magic: The Gathering cards:

I knew that Dmitry Burmak (who, with his wife, Kate, is the artistic driving force behind Frostgrave) had done some work for Magic in the recent 'Unstable' expansion, and thought he'd sent Joe a couple of signed cards - a really nice little gift. 

Then Joe sent me a second email. This one showed the reverse of the cards:

As fans of Frostgrave will recognize, that's a sketch of the scene from the cover of the rulebook.

It turns out that Magic artists receive a few blank-backed cards for the purposes of autographs, convention sketches, and the like - including surprising people with completely out-of-the-blue illustrations! I know it's not Christmas yet, but this might very well be the best Christmas card I'll ever receive. 

Joe and I have already noted that, as the two cards form a single image, they will need to passed down to our descendants to allow them to identify themselves to each other by reforming the image. Given that I'm investing in a baseball card-style acrylic display block for it, that might prove trickier than originally anticipated...

Oh, and for anyone wondering - I'm the Chipper Chopper, while Joe is the Chivalrous Chevalier. That seems about right to me...