It's been a while since I wrote anything (two years since Steampunk Soldiers: The American Frontier, and nearly four since the original volume!), but February sees the release of my latest, and much more modest, venture into putting pen to paper.
Frostgrave: The Wizards' Conclave is a collection of scenarios and adventures for Joseph A. McCullough's Frostgrave skirmish game, written by some of the biggest names in wargaming... and me! Joe has rounded up an all-star team of contributors for this one, and the scenarios they've written are incredible.
I am honoured that Joe asked me to write a scenario for him, and I am beyond proud to share an author's credit with designers of such pedigree. I just hope that my contribution doesn't let the side down!
Joe has commented on the book a little more here, and his blog is the best place to check for more information as the release date creeps closer...
Showing posts with label Books. Show all posts
Showing posts with label Books. Show all posts
Friday, 14 September 2018
Tuesday, 25 April 2017
LuchaScores: Outrageous
Things I like: Manga. Wargames. Cyberpunk. Lucha Libre.
Things I have read recently: Infinity: Outrage – Kenny Ruiz, Victor Santos
No luchadores (alas!), but a stonking good sci-fi military Manga set in the universe of Infinity. Infinity is a sci-fi wargame setting from Corvus Belli that incorporates a heavy dose of both Cyberpunk and Manga influences – Ghost in the Shell meets Apocalypse Now meets a touch of Cowboy Bebop meets the Takeshi Kovacs series from Richard K. Morgan – and avoids playing too heavily into the generic tropes. Yes, we have a classic Americans-in-Spaaaace faction, but they're a somewhat old-fashioned force thanks to having colonized an isolated planet along with Cossack, French and Scottish settlers, making for a strange multi-cultural force... with werewolves. By contrast, the major high-tech power in the galaxy is a nation with heavy Oceanic, Brazilian, Indian, and Scandinavian influences... and a number of religious orders. It's balls-to-the-wall crazy, and massively fun.
However.
I really don't care for the game set in this universe. It's not that I don't recognize its quality – it's massively popular for a reason – I just can't get on board with it. So, when I saw that Infinity was going to put out a Manga, I was very pleased, and promptly pre-ordered it. The book turned up today, along with a limited edition mini (also very nice), and was rapidly devoured.
Art-wise, it's gorgeous. Classic Manga lines, but with a slightly European comic influence in presentation. Action sequences are clear yet dramatic – there were a couple of instances where I had to double-check that I'd identified the correct character amongst all the gunfire and chaos, but these were few and far between.
My immediate concern with tie-in fiction is that it can all-too-easily descend into a game of getting in as many references as possible, in order to satisfy as many existing fans as possible, and we did have the early "getting the team together" scene, which featured iconic troop types from a number of the game's usually rival factions. Despite this, it doesn't play out in that way at all, and while the various characters each get some screen time and a chance to show off their specialties, there's a deeper story at work behind the slam-bang action sequences.
It's a relatively short read, so the plot cracks along at a decent pace, but doesn't feel rushed except in a couple of places (which, in fairness, are not massive faults, but which could have been a bit more developed to the benefit of the plot). I do wish it was a bit longer, though. The ending, while satisfying enough, is a little predictable, and feels like the start of a series – it's got quite a 'prologue' feel to it. If a series does come from this, I will not be complaining!
Things I have read recently: Infinity: Outrage – Kenny Ruiz, Victor Santos
No luchadores (alas!), but a stonking good sci-fi military Manga set in the universe of Infinity. Infinity is a sci-fi wargame setting from Corvus Belli that incorporates a heavy dose of both Cyberpunk and Manga influences – Ghost in the Shell meets Apocalypse Now meets a touch of Cowboy Bebop meets the Takeshi Kovacs series from Richard K. Morgan – and avoids playing too heavily into the generic tropes. Yes, we have a classic Americans-in-Spaaaace faction, but they're a somewhat old-fashioned force thanks to having colonized an isolated planet along with Cossack, French and Scottish settlers, making for a strange multi-cultural force... with werewolves. By contrast, the major high-tech power in the galaxy is a nation with heavy Oceanic, Brazilian, Indian, and Scandinavian influences... and a number of religious orders. It's balls-to-the-wall crazy, and massively fun.
However.
I really don't care for the game set in this universe. It's not that I don't recognize its quality – it's massively popular for a reason – I just can't get on board with it. So, when I saw that Infinity was going to put out a Manga, I was very pleased, and promptly pre-ordered it. The book turned up today, along with a limited edition mini (also very nice), and was rapidly devoured.
Art-wise, it's gorgeous. Classic Manga lines, but with a slightly European comic influence in presentation. Action sequences are clear yet dramatic – there were a couple of instances where I had to double-check that I'd identified the correct character amongst all the gunfire and chaos, but these were few and far between.
My immediate concern with tie-in fiction is that it can all-too-easily descend into a game of getting in as many references as possible, in order to satisfy as many existing fans as possible, and we did have the early "getting the team together" scene, which featured iconic troop types from a number of the game's usually rival factions. Despite this, it doesn't play out in that way at all, and while the various characters each get some screen time and a chance to show off their specialties, there's a deeper story at work behind the slam-bang action sequences.
It's a relatively short read, so the plot cracks along at a decent pace, but doesn't feel rushed except in a couple of places (which, in fairness, are not massive faults, but which could have been a bit more developed to the benefit of the plot). I do wish it was a bit longer, though. The ending, while satisfying enough, is a little predictable, and feels like the start of a series – it's got quite a 'prologue' feel to it. If a series does come from this, I will not be complaining!
4 Luchas |
Tuesday, 11 April 2017
LuchaScores: Recent Reading
I've really been reading a lot recently. I mean, more than usual. I'm on a Fantasy kick at present (which is true for my gaming as much as my reading – I suspect an upcoming RPG campaign I'm running is the source of much of it).
So, just a few thoughts on what's been filling my fiction hole recently:
The Tiger and the Wolf (Echoes of the Fall 1) – Adrian Tchaikovsky
Now this is just cracking. A tribal saga set in the frozen north of a world that is dominated by clans that follow animal totems and a capable of 'Stepping' in and out of animal forms at will. The Wolves are tough warriors, whose priests are the few with knowledge of ironworking; the Horse are traders, whose influence rests upon their neutrality and their trading network; to the South, the plains tribes of the Lion and the Hyena (bonus points for any book that includes Hyena shapeshifters), the Serpent and the Crocodile. Oh, and there are 'Champions' who are able to take on the form of an ancient ancestor of their totem animal – the Champion of Crocodile, for example, can also Step into the form of what is implied to be some form of raptor (clever girl).
We meet various characters from a number of tribes, and it's simply a fun, exciting ride. Part Last of the Mohicans, part Apocalypto, part Werewolf: The Apocalypse, part Lawrence Makoare's The Dead Lands, which are MASSIVE touchstones for me. Parts of it feel like an RPG adventure, chiefly those chapters following the Champion of Crocodile on his journey north – meet a new character, who joins his gang; ambushed by another tribe, Character X challenges their leader to combat (these leaders tend to be Champions, making that concept feel a little prestige class) – but Maniye Many Tracks (the protagonist) is a superbly written character, who really evolves over the course of the story, and several of the supporting cast are fantastic, and I was casting them for an adaptation (as the author does himself – we agree on more than a few!).
All told, this has been a great read, and I'm really looking forward to the second volume, The Bear and the Serpent, in Summer (I may have to break my usual policy of waiting for paperback...).
Kings of the Wyld (The Band 1) – Nicholas Eames
I snagged this based on the concept alone: Fantasy mercenary bands... as bands. Well, not quite – the idea of following a bunch of mercenary bards around is not for me, to say the least (in fact, the author seems to feel the same way about bards, given how many have been lost by the eponymous mercenary company over the years). In this world, mercenaries are rock stars – they swan around the place, slaying monsters, causing trouble, and debauching themselves with all manner of recreational substances and groupies. As elevator pitches go, this was fun, and the simplicity of the concept appealed to me.
It started well enough, with the classic trope of "getting the band back together" – the long-estranged members of the band all getting introduced, and some of the fun rock-and-roll parallels established – a Yoko-type ex-wife, problems with their former manager etc. Then it started to lose me a bit... At its heart, the band get back together to rescue the daughter of their front man, who is trapped in a besieged city the other side of a massive forest – the Wyld – that is the home/source of the monsters that are slain by mercenaries (although there are several that seem to fit in well enough in various mercenary crews and taverns – I'm not sure I caught the line that was drawn on that score). In any case, the band is finally reunited, and one expects them to head off on their epic quest. Except they don't. Instead, they seem to bounce around various cities before getting an airship (on a side note, I'm pretty sure these are described as rare in the first few chapters of the book, but by the end it seems that everyone has one) and heading out.
What saves it in these meanders is that it's undeniably fun. The characters are all quite entertaining, especially Arcandius Moog, the wizard, who is obsessed with owlbears (as is only natural) and has been surviving in retirement as a purveyor of gentleman's stimulants. Unfortunately, the story climaxes in an epic battle (the "Battle of the Bands" – gah!) in which the gang opens a portal from the annual mercenary fair to the besieged city, through which comes an ever more frustrating selection of puns and riffs on various bands (including Neil the not-so-Young or something – I almost gave up at that point).
I don't know if the book really knows what it wants to be – it could have been a fun dissection of the rock-and-roll lifestyle in a Fantasy setting (in the style of Pratchett's Soul Music), or it could have been a serviceable mercenary-focused military adventure (there's a vein of GrimDark running though it – cussin' and bloodshed). As a whole, though, it falls between two fences for me – pleasant enough reading, but the product didn't live up to the pitch.
So, just a few thoughts on what's been filling my fiction hole recently:
The Tiger and the Wolf (Echoes of the Fall 1) – Adrian Tchaikovsky
We meet various characters from a number of tribes, and it's simply a fun, exciting ride. Part Last of the Mohicans, part Apocalypto, part Werewolf: The Apocalypse, part Lawrence Makoare's The Dead Lands, which are MASSIVE touchstones for me. Parts of it feel like an RPG adventure, chiefly those chapters following the Champion of Crocodile on his journey north – meet a new character, who joins his gang; ambushed by another tribe, Character X challenges their leader to combat (these leaders tend to be Champions, making that concept feel a little prestige class) – but Maniye Many Tracks (the protagonist) is a superbly written character, who really evolves over the course of the story, and several of the supporting cast are fantastic, and I was casting them for an adaptation (as the author does himself – we agree on more than a few!).
All told, this has been a great read, and I'm really looking forward to the second volume, The Bear and the Serpent, in Summer (I may have to break my usual policy of waiting for paperback...).
4.5 Luchas |
Kings of the Wyld (The Band 1) – Nicholas Eames
It started well enough, with the classic trope of "getting the band back together" – the long-estranged members of the band all getting introduced, and some of the fun rock-and-roll parallels established – a Yoko-type ex-wife, problems with their former manager etc. Then it started to lose me a bit... At its heart, the band get back together to rescue the daughter of their front man, who is trapped in a besieged city the other side of a massive forest – the Wyld – that is the home/source of the monsters that are slain by mercenaries (although there are several that seem to fit in well enough in various mercenary crews and taverns – I'm not sure I caught the line that was drawn on that score). In any case, the band is finally reunited, and one expects them to head off on their epic quest. Except they don't. Instead, they seem to bounce around various cities before getting an airship (on a side note, I'm pretty sure these are described as rare in the first few chapters of the book, but by the end it seems that everyone has one) and heading out.
What saves it in these meanders is that it's undeniably fun. The characters are all quite entertaining, especially Arcandius Moog, the wizard, who is obsessed with owlbears (as is only natural) and has been surviving in retirement as a purveyor of gentleman's stimulants. Unfortunately, the story climaxes in an epic battle (the "Battle of the Bands" – gah!) in which the gang opens a portal from the annual mercenary fair to the besieged city, through which comes an ever more frustrating selection of puns and riffs on various bands (including Neil the not-so-Young or something – I almost gave up at that point).
I don't know if the book really knows what it wants to be – it could have been a fun dissection of the rock-and-roll lifestyle in a Fantasy setting (in the style of Pratchett's Soul Music), or it could have been a serviceable mercenary-focused military adventure (there's a vein of GrimDark running though it – cussin' and bloodshed). As a whole, though, it falls between two fences for me – pleasant enough reading, but the product didn't live up to the pitch.
1.5 Luchas |
Thursday, 26 May 2016
The Good, The Bad and The Steampunk
A bit back (see here), I spoke about my first published work, Steampunk Soldiers: Uniforms & Weapons From the Age of Steam. It was pretty well-received, and a sequel was green-lit! Fast-forward a year or two, and the sequel, is now available (from all good bookshops and the Osprey website).
The sequel delves more deeply into America. It covers the Sioux and Apache wars, the lingering cold war between North and South, Canada's border skirmishes with the Union and Russian Alaska, and the Mexican-Confederate confrontation. Naturally, a look is also given to the non-military side of things - gunslingers, bounty hunters, and cowpokes.
This volume was a real labour of love, and I hope that enthusiasm shines through. Mark Stacey has done a bang-up job on the artwork as usual, and even thrown in a few familiar faces (I suspect he loves old Westerns as much as I do!).
Who knows - if this sequel goes well, we might see another...
Anyhow, here are a few of my favourite spreads (click to embiggen) from the book to whet your appetites, along with a little "director's commentary". Enjoy!
The sequel delves more deeply into America. It covers the Sioux and Apache wars, the lingering cold war between North and South, Canada's border skirmishes with the Union and Russian Alaska, and the Mexican-Confederate confrontation. Naturally, a look is also given to the non-military side of things - gunslingers, bounty hunters, and cowpokes.
This volume was a real labour of love, and I hope that enthusiasm shines through. Mark Stacey has done a bang-up job on the artwork as usual, and even thrown in a few familiar faces (I suspect he loves old Westerns as much as I do!).
Who knows - if this sequel goes well, we might see another...
Anyhow, here are a few of my favourite spreads (click to embiggen) from the book to whet your appetites, along with a little "director's commentary". Enjoy!
We had a Pinkerton in the first volume, but while that one represented the Presidential bodyguard, this one represents another aspect of the Agency (and its historical peers) - strikebreaking. John Sayles' Matewan is one of my favourite films, and inspired me to read more about the early American labour union movements. So, when I started out with the planning for this volume, I knew I wanted to pick up some elements from this rich history, and thus this rather seedy, past-his-prime gun thug was born. His face reminds me of a cross between Jonathan Pryce and Titus Welliver, which pleases me no end!
I can only thank my co-author, Joe, for putting up with me. Having agreed from the start that we were not going to muck around with geography (apart from the division of North and South), I almost immediately threw that out the window (sorry, Kansas City... pages 14-15), and then smashed the window with this one, establishing an independent nation right in the middle of the US. While he didn't complain too much at the time, I do think this artwork went a long way towards seeing me properly forgiven for it...
One thing we decided from the outset is that while hephaestium gave us license to introduce all kinds of bizarre technology, we wanted to keep it grounded in something resembling reality - less is more. So, while every artwork shows off some anachronistic element, there is a range from the outright unbelievable (pages 60-61, for example...) to the more subtle, such as this one here. A classic bandito, armed with a prototype flamethrower weapon alongside a more reliable (seriously - look at the holes burned through his sombrero - that flamethrower is a double-edged sword!) sawn-off shotgun.
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Tuesday, 16 September 2014
And Now For Something Completely Different
So, while this blog is supposed to be about my forays into various adventures with miniatures, I am shamelessly going to add this little post about another forthcoming project... my first book!
I submitted the manuscript for Steampunk Soldiers: Uniforms & Weapons From the Age of Steam months and months ago, but last week the initial advances were delivered to the office. Suffice to say I'm over the moon, and spent much of the weekend looking back through it and praying that I didn't spot any spelling errors!
Published by Osprey, and due out in November, Steampunk Soldiers is a look at a range of Steampunk (or Victorian Science Fiction, if you prefer) troop types and equipment. It's broadly in the style of a Men-at-Arms or Elite series book (but hardback and 150-something pages!), and presents illustrations alongside a caption describing the unit's kit, history etc. Below, I've included a shot (apologies for the poor lighting) of one of my favourite pieces, a Tirailleur Sénégalais from the French chapter, to give an idea of the layout and look of the content.
I co-wrote this with Joe McCullough (The Renaissance Troll), already the author of a number of books, and we tended to split the responsibility for various nations, based on personal interest and concepts. All the Great Powers are included in the book to some degree, but there is also a section looking at some of the Minor Powers that bring their own unique contributions to the table (one of my favourite pieces in the whole book, and the subject of one of the few inter-author disagreements, is a Chinese one...).
Much as I love the book (and it is a very nice book), I think the best part of the whole process was the research! I took some time off work to really break the back of the project, digging into unit histories, prototype weaponry, and watching classic movies (Zulu, The Man Who Would Be King etc.) for inspiration. Good times.
The book is available to pre-order on Amazon already (.co.uk here and .com here) for anyone wanting to explore the arms and armour of an alternate bygone age.
I submitted the manuscript for Steampunk Soldiers: Uniforms & Weapons From the Age of Steam months and months ago, but last week the initial advances were delivered to the office. Suffice to say I'm over the moon, and spent much of the weekend looking back through it and praying that I didn't spot any spelling errors!
Published by Osprey, and due out in November, Steampunk Soldiers is a look at a range of Steampunk (or Victorian Science Fiction, if you prefer) troop types and equipment. It's broadly in the style of a Men-at-Arms or Elite series book (but hardback and 150-something pages!), and presents illustrations alongside a caption describing the unit's kit, history etc. Below, I've included a shot (apologies for the poor lighting) of one of my favourite pieces, a Tirailleur Sénégalais from the French chapter, to give an idea of the layout and look of the content.
I co-wrote this with Joe McCullough (The Renaissance Troll), already the author of a number of books, and we tended to split the responsibility for various nations, based on personal interest and concepts. All the Great Powers are included in the book to some degree, but there is also a section looking at some of the Minor Powers that bring their own unique contributions to the table (one of my favourite pieces in the whole book, and the subject of one of the few inter-author disagreements, is a Chinese one...).
Much as I love the book (and it is a very nice book), I think the best part of the whole process was the research! I took some time off work to really break the back of the project, digging into unit histories, prototype weaponry, and watching classic movies (Zulu, The Man Who Would Be King etc.) for inspiration. Good times.
The book is available to pre-order on Amazon already (.co.uk here and .com here) for anyone wanting to explore the arms and armour of an alternate bygone age.
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