Showing posts with label Umbar. Show all posts
Showing posts with label Umbar. Show all posts

Sunday, 6 July 2014

All Aboard!

It's been two months since my last blog post, and in that time Summer, work and general distraction has kept me away from doing pretty much any painting. My orcs aren't basecoated, let alone fully built, and the Corsairs of Umbar still haven't made an appearance.

Still, this week, with a few days' holiday taken just 'cos, I revisited a project that had been on the back burner for a while – The Usurper, pride of the Umbar fleet.
Over a couple of days, I got the thing from basecoat to finished (feeling appropriately guilty for leaving it so long). Like all my painting, it's a really simple affair – dark brown all over, with the deck drybrushed in khaki and details picked out, and then a wash all over. A bit basic, but it does the job, and suits the feel of a hard-used pirate vessel. The poop deck rails did get a bit of colour – red – in order to visually tie in with my Umbar forces and just to give it a bit of a lift.
All told, not displeased at all, and a pretty successful first real modelling project. The sail came out a little more dark than I expected, but not enough that I want to go back and repaint it!
The 'planking' on the base Playmobil ship's hull is far too wide to really suit, and I thought that it would really annoy me once the ship was painted. Happily, however, it turns out that it looks alright (the minimal highlights actually work in its favour there).
Hands down my favourite element, though, is the scratch-built ladder. Given how vague I am with scaling for most of the vessel (the hold door being a prime example), I'm a little surprised I bothered to build it, but I do really enjoy the end result. The ship's wheel looks good, but I do wish that I'd stuck to my guns and built a rail around it – right now it looks very exposed, and I think that drawing some more attention to the quarterdeck wouldn't have been a bad idea.

Still, I could fuss over it ad nauseum, so will leave it as is for now. Pirates, be they historical or Tolkienesque now have a ship of their own. Of course, what they don't have is a home port, but that's a project for another day...

Tuesday, 6 May 2014

Sauron's Blue-Eyed Boy

After a bit of a lull, I'm back in the Umbar frame of mind, and polished off the crew's troll over the Bank Holiday weekend.

Inevitably, he's waiting for a coat of varnish, and will continue to do so until it stops raining, but apart from that, he's pretty much done.

Maugor ('tough warrior' in the Black Speech – thanks to those who suggested alternatives, but this one was used as a placeholder for so long that it stuck!) is intended to represent one of Tolkien's mysterious denizens of Far Harad:

"...and out of Far Harad black men like half-trolls with white eyes and red tongues."

Now, as Maugor comes in far too tall to really represent a half-troll or a man who resembles one, I'm using him as a full troll.

As mentioned in a previous blog, in Lion Rampant Maugor is going to count as a full unit of Fierce Foot on his own. This makes him a suitably fearsome and somewhat tricky-to-control element, and one that should compliment nicely the (slightly) more reliable Umbar Marines and Corsairs.

Monday, 21 April 2014

An excercise in compromise

When I first made the Usurper, I decided that it would have some firepower in the form of a bolt-thrower or ballista or something. I duly snaffled a couple of Roman scorpions from Warlord Games... and then broke a key part of one of them.
So, with a solitary scorpion and a set of rules that requires 6 figures per unit, I was a little stumped. My initial plan had been to represent the scorpions as a unit of Crossbowmen – two machines and four crew, making a small battery. Due to my clumsiness, that was no longer an option. Happily, the Gripping Beast Arabs provided me with plenty of good crew figures, but I didn't really want 5 crew for a single war machine!

I was looking over the scorpion sprue when a realisation struck – the number of figures in a unit are merely a representation of that unit's combat functionality, so all I needed to represent would be elements crucial to the operation of the device. Off the sprue came two quivers of spare ammo, and all of a sudden I had a semi-vignette that would serve as a plausible unit.

The shields were a late addition as the crew looked a little bare without them, and Pavises are an optional upgrade for a unit of Crossbowmen, so I thought it made sense to model them right off the bat in case I want to use them in a later game.

Painting has just started, but I'm pretty chuffed, and the unit will look great once I get everything in a movement tray.

Umbar goes to war

...well, some of them anyway.The Umbar crew is up and running, with the unit of Marines and Bûltungin the Mûmakani (the latter still, alas missing his Savannah Warg companions) all painted and awaiting a spot of clear weather to be varnished.
Despite having converted Bûltungin before The Renaissance Troll did his, I was beaten to the punch on painting (not surprising, really). Happily, I went with a more Masai-influenced palette, and kept the warpaint/scarring to a minimum, so there's going to be a pretty complimentary couple of Mûmakani/Mahud running about the place. He was painted using exactly the same painting style as I employ for all my models, albeit with a darker base skin tone – all I changed was which Army Painter tone I used: "Soft" is my default on for most models, for this one I switched up to "Strong". I'm very happy with the results.
I didn't enjoy painting these Marines, so I'm glad they're done. The Mongol shields I used look great, but are a nightmare to paint. I'm not a fan of painting then gluing, so these were affixed to the models pre-paint. Normally not a problem, but these shields are so concave that they took almost as long as the rest of the figures! Still, quite happy with the end result, and they've set the the colour scheme for the force as a whole.
The Marines are still a little squat for my liking and, depending on how they fit when all the other corsairs are done, they may get updated. In retrospect, I'd rather have them with pikes anyway, as that fits both the role I have in mind for them and the explanation for arming Maugor the troll-thing as I did.

Still, no doubt they'll get a run-out for a few games at least. Perhaps if they perform admirably I'll let them stay!

Oh Captain, My Captain

The only thing I pre-ordered for Salute was Gripping Beast's wonderful plastic Arabs. While I would have been content to simply use them as-is for my Umbar corsairs, I had high hopes that they would be compatible with my Fireforge plastics (another box bought at Salute, by the by) and, rightly so, they're a perfect fit! A couple of the Fireforge arms don't work with the Arab bodies intended to be used as archers, but nothing I can't work around.

Sunday morning, then, I put together these chaps as the basis of a Corsair unit for my Lion Rampant crew. They're a mix of Gripping Beast and Fireforge, mainly for test purposes, but as nothing went majorly wrong (the guy in the top left is nearly headbutting his spear shaft, but the high shield gives him the appearance of sheltering from arrows...) I think I'll stick with them.

In Lion Rampant terms, these are going to be Foot Yeomen. Pretty uninspiring infantry, but with a variety of options that make then suitable for a rag-tag pirate crew. As I'm planning on putting together a unit of archers further down the line, one option is to give them 'Mixed Weapons' that allow a combination of ranged and melee combat, albeit at the expense of melee toughness.

Of course, eagle-eyed readers will note that there are only 5 corsairs here, while all my previous ramblings have gone on about 6-figure units. Well, there's a very good reason for that, and he is...

Erentur, Captain of the Usurper
"He's a ruthless bastard, and there's nothing he likes best than pursuing his old grudge against Gondor. Still, for all his recklessness and rage, he's got a gift for picking out the prime targets, so if you can keep on what little good side he has, there's wealth aplenty for you."

Erentur ("Iron Ruler" in Quenya), is my second attempt at a captain model. I discarded the first as being too fantastical, and not in keeping with the more "historical" Middle Earth I envisage. This guy is a pretty standard Bretonnian build, with arms, body and head all coming from the Men-at-Arms kit. The cloak is Fireforge Templar, and the shield is Gripping Beast Arab. I'm avoiding armour as much as possible (except for my Marines) as it has no place being worn by fast-moving pirates! I went for something a little more Western as this guy is of Numenorean descent, and less influenced by Haradrim influences as are the rest of his crew.

In Lion Rampant, commanders are not treated as separate characters – while the do have certain unique skills and abilities, they are attached to a unit (so Erentur here will make the corsair unit above up to the required 6).

Monday, 7 April 2014

They Have A [something] Troll

I'm a great fan of including a large monster or similar model in armies, especially smaller, warband-size ones. Not only does a suitably impressive model make for a cool centre-piece (and arrow-magnet, if you're lucky), but it also breaks up the outline of the army and gives it (to my mind, at least) a much more pleasing aesthetic. I've had Shaolin gangs with yeti, Sinbad gangs with djinn, even a VSF Mexican army with Cabrakan!

It comes, therefore, as no surprise that I felt the urge to include something... chunky in the crew of the Usurper.

The obvious choice was a troll of some kind – definitely in keeping with the (still nominally) Tolkien stylings of the force – but my ship simply isn't large enough to accommodate a full-size troll! I thought then of the half-trolls and troll-men that Tolkien mentions at the Pelennor Fields, but wasn't overly keen on the official GW models. I considered doing something with one of the Abrakhan Guard figures, but while they're chunky, they're more fat than tall. So, I did what I always do when faced with a need like this: looked to plastic pre-paints!

While pre-paints are usually pretty rubbish, many of the larger models have great potential – all they need is a bit of cleaning and a neater paint-job.

I found this chap in the D&D Dungeon Command range, and picked him up for a couple of quid. His paint-job was all over the place (literally – a good centimetre off in parts), and his right arm was a discernible distance from his torso, but, by and large, not bad for the money.

First thing I did was slice him off his base. Some pre-paints have a foot peg, others are just glued on. This guy was the latter, and I haven't quite got the measure of my new scalpel, so he lost a couple of toes. Whoops.

Next, I clipped off the axe as it was too cartoony, and I wanted something a little more in keeping with the rest of the force. Cue a spot of drilling and the insertion of a boarding pike. The pike is a little on the weedy side compared to the big guy, but I quite like what it says about him: it's a human-sized pike that he's wielding in one hand, so he's clearly strong, and armed with something the crew has lying around, but it's something other than a huge bludgeon, which suggests some kind of intelligence and ability – much more compelling than the bestial trolls of the LOTR movies, and much more in keeping with the troll-man schtick I was after.

Finally, the green-stuffing – rejoining his arm and torso and filling in a small crack on the back of his knee. I took advantage of the spare green stuff to place a small blob under each foot before supergluing him to the new base. I'm told this gives a rock-solid bond, which is useful given the relatively top-heavy model. I did the same for a small rock I pulled out of the garden. A little larger than I was initially after, but it had a mostly flat bottom, which was too convenient to overlook!

Here, then, is the big guy for my Corsair crew. He's currently unnamed (suggestions?), though I'm considering Maugor – 'tough warrior' in the Black Speech. He stands twice as tall as a man, so he might actually be a full-fledged troll, rather than a half-troll. Still, he's big and will fit in with the rest of my crew, which is all I really care about.

In Lion Rampant terms, I'll be fielding this guy on his own as a full unit of Fierce Foot – fast, unpredictable, aggressive. Disco.

Friday, 28 March 2014

Laughing Boy

One of the things I like about Umbar is how its history and geography lend it of a kind of melting-pot position. With close ties to Gondor and Harad, not to mention a reputation founded upon sea-travel, it seems plausible to include a few elements from other regions of Middle Earth.

While the majority of my crew will be vaguely Arabic corsairs (clearly a strong Harad influence in their dress – only sensible, given the climate!), I do want to include a few distinct individuals as characters to flavour the pot.

For some reason, I find hyenas to be fascinating (if repulsive) creatures, and really liked the vaguely hyena-like treatment the Peter Jackon LOTR movies gave to the Wargs. That said, I'm not really a huge fan of GW's Warg models, so I looked for alternatives. These from North Star look like just the ticket – they’re pretty chunky, and will work well as smallish Wargs (at least, I hope they will – I have yet to see them in person).
 
So, combining my two aims, I put together this little chap (though he's a head taller than my Umbar Marines, which is unfortunate – not enough for me to re-do all the marines, however – they'll all be shorter than their fellows, but they'll all be short in the same unit!):

Bûltungin the Mûmakani
"All I know is that he's from far to the south and he turned up one day with a pack of those hideous savannah wargs in tow. I guess he's some kind of exile or outcast, but he doesn't talk much and seems to prefer the company of those filthy creatures. Still, when he comes along on a raid, those pets of his terrify the locals, so I can see why the captain keeps him around."

More of a fussy conversion than is my usual preference, this one – essentially, I wanted the clothing style of the Perry Sudanese figure that formed the base, but with arms of the Warlord Zulus. Unfortunately, the Warlord Zulu arms attach at the elbow, not at the shoulder (like nearly all other plastic box sets), so I had to build a new shoulder and bicep. Fortunately, the Wargames Factory Numidians were on hand, and even gave me a really useful left arm holding javelins as well as the upper part of the right. The head is simply a Perry Sudanese one, but was the only one I had left and had a skull cap on. As I wanted it bald, I had to shave off the whole hat. The head thus looks a little elongated, but I think it'll look OK when painted.

In game terms, for Lion Rampant, Bûltungin will be accompanied by five hyena-wargs, and will thus be a unit of 'Fierce Foot', which lends it exactly the kind of aggressive, agile melee role I envisaged.

For anyone wondering, the name 'Bûltungin' is a cosmetic Middle-Earthing of a Kanuri word for "I change myself into a hyena".

Tuesday, 25 March 2014

Umbar Rises

With the Usurper (freshly named for Castamir, father of the Corsairs of Umbar) en route to being seaworthy, I thought it was about time that it started to get a crew. With the Gripping Beast Arabs due out as Salute in a few weeks, my main force is still theoretical, but I have been mulling over a few options for more specialist units.

One of these is Umbar Marines.

And here is where I apologise to all fans of Tolkien's books, Peter Jackson's films (and even Ralph Bakshi's animation) – this is my interpretation of the Umbar forces, and is only very loosely grounded in any source other than what I want to build and field.

"The marines that are stationed aboard many Corsair vessels are some of the most seasoned soldiers the city can boast, and are typically recruited from amongst the many mercenaries and sell-swords that call it home. While not as effective at sea as the majority of Corsairs, the marines' discipline and experience are invaluable to a crew when raiding ashore, and their shield-wall can provide a well-armed and -armoured anchor for a Corsair battle line."

With most of the Corsairs looking set to be lightly armed and negligibly armoured mariners (as they should be!), I thought that the force would need something a little tougher – for tactical variety as well as for kitbashing entertainment. Marines were an obvious choice, and offered a bit of uniformity in what was looking set to be a pretty irregular crew. With it looking likely that the rules of choice for LOTR games will be Dan Mersey's forthcoming Lion Rampant, I'm grouping everything as per those rules... more or less. The game generally advocates units of 12 or 6, depending on how elite a unit is, but as I prefer the skirmish look, I'm going to be running everything at half-size (i.e. elites have 3 men, regular units 6). While units don't have a leader each, I just prefer to model things that way – the chap with the jaunty plume will count as just another foot soldier in the game.

So, yet again these models are a laundry list of different kits, most of which should not be overly surprising to anyone who has read a previous blog of mine! The legs and shields are Fireforge Steppe Warriors, the torsos are GW Dark Elf spearmen (not the most recent incarnation, mind you) with the ridiculously spiky shoulder pads filed down to something a little more manageable. The arms are Fireforge Foot Sergeants and the heads are all Perry Wars of the Roses 'European Mercenaries'.

The photos above unfortunately make the models look a lot more squat than they really are, but this obligatory group shot is a bit better: