Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Wednesday, 10 May 2023

Pac-Man From Hell

It has been altogether too long since I did any miniatures stuff for pleasure (Feb 2022), and even longer since I painted anything (July 2020!). Recently, though, my minis mojo has been on the rise, and I've been dabbling with a few projects, some new, some unfinished. I've even been inspired to break out the paints again!

I wanted to start with something relatively simple to get a quick 'win' under my belt, so opted for a single creature, rather a new unit or something. As it happened, the target of 'simple' was achieved on all counts! The model I selected was a Roiling Oil from the Pathfinder Battles line of pre-painted miniatures. As I've said before many times on this blog - I love the D&D/Pathfinder pre-paints for big monsters. They tend to hold better detail than smaller figures in the same lines (fewer bendy weapons!) and they're usually fairly cheap to pick up on the second-hand market despite the arbitrary rarities allocated to each model. Mould lines are often a bit of a drag to remove but, again, easier to do on the larger models.

This one was a large ooze - a perfect addition to the Choleric Order of the Yellow Bile, which has gone a while without reinforcements. Naturally, the black ooze was re-skinned to represent one of the cult's sacred idols, a physical manifestation of the Yellow Bile itself (or so they believe).

The paint-job was simplicity itself - brown base-coat, dark yellow all over, brighter yellow highlights, brown wash all over. Done.

All told, I'm rather pleased with it and have found it a home alongside the Choleric Order on my shelves. It's actually a more effective centrepiece than I first thought - the model is much larger than one might expect. That works nicely enough given the fluff of the force!

All I need to do now is figure out what stats I want to give it. Of course, it's a big, yellow maw, so I reckon it has to have some kind of bonus against ghosts and other ethereal undead...

Nom nom nom nom

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Disclaimer: All links to third-party sites are solely for the purposes of sourcing the products I have discussed, if anyone is so inclined. I have simply linked to the original manufacturer or the source I used (but feel free to shop around!) and make no money from people clicking through.

Sunday, 26 May 2019

From The Vault: Croc Dude

There's not a lot to be said about this chap. He's a big, humanoid crocodile. He's a repainted D&D pre-paint. He's never been used in a game. He's just got to be useful for something, someday.
I am particularly pleased with his eyes. Turns out, I CAN paint eyes... when they're on 50mm-tall figures.

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Disclaimer: All links to third-party sites are solely for the purposes of sourcing the products I have discussed, if anyone is so inclined. I have simply linked to the original manufacturer or the source I used (but feel free to shop around!) and make no money from people clicking through.

Wednesday, 20 February 2019

Hammer of the Gods

I'm on a clerical theme at the moment, it seems. Hot (well, hot for this blog - 'lukewarm' is perhaps a more fair description) on the heels of introducing a chaplain career option for Aliens & Asteroids, I found myself painting a cleric miniature.
The model in question is from The Adventuring Party, an expansion for Martin Wallace's Wildlands. We (Osprey Games) published the core game towards the end of last year, and I've had my eye on some of the miniatures for a while - there's a few I'm keen to paint up, but this is the first one I've got to the table. As part of an office challenge, the Games team divvied up the figures from the expansion with each of us receiving one to paint. I think I'm the first to finish, so I win in that regard, even if the other paintjobs are better!

The miniatures come with an integral base, so the first thing I did was slice that away and re-mount it on a metal base. With board game plastic (or resin, for that matter), the weight does bother me - I like a bit more heft. The figures are also supplied with a black wash to pick out details - this is easily painted over, however, so I didn't bother stripping it or anything.

At this point, I took leave of my senses and gave it a black undercoat. I hate black undercoats, and find it hard to make out the details I'm trying to paint. I've been using a brown undercoat for a while now - I have no idea why I reverted for this one model. It's not been THAT long since I painted anything...

For the paintjob, I took inspiration from one of my favourite cleric illustrations - this Priest of Groetus from the Pathfinder RPG. Incidentally, it's painted by Kate Burmak who has done so much great stuff for Frostgrave (check out her gallery!). The blue and grey also fits nicely with the figures I'm fielding for Rangers of Shadow Deep (found here), and the model is a much better fit for the Arcanist I'm fielding than the figure I'm currently using.
It was a quick and simple paintjob, really - I've pretty much got the blues and greys down at this point (I should probably consider starting an ACW project...). The belts were a little fussy, but that's because I'm really not great at painting belts - they took a few tries before I got them right! All told, I had it finished in a few hours.

All told, I'm really quite happy with how it all came out!

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Disclaimer: All links to third-party sites are solely for the purposes of sourcing the products I have discussed, if anyone is so inclined. I have simply linked to the original manufacturer or the source I used (but feel free to shop around!) and make no money from people clicking through.

Tuesday, 14 February 2017

Rosencrantz and Guildenstern (and the Sewer Watch)

Hot (for me, anyway) on the heels of the Breacher for my little Fantasy gang come two more generic guardsmen named (natch) Rosencrantz and Guildenstern. I've also started to string together a little fluff for my own entertainment, so while they're not dead (yet), they're the next best thing...
These two started out as basic troopers, simply intended to make up the numbers. As I got increasingly kitbash happy, though, they took on a bit more personality.

Rosencrantz looked a little sparse, so I chucked on a GW Empire gorget and a small Bretonnian shield to tie him more to the Breacher - I see him as the guy that's second through the door, attacking over the Breacher's back with his spear. Arms are a Frostgrave Soldier's, simply drilled out for a wire spear.

Guildenstern, meanwhile, was destined to become the pack mule of the gang, receiving various bits and bobs, including a Frostgrave Soldier rucksack (again, as with the infantryman/cleric, used as a knapsack off the belt), a Perry axe and buckler, and the vitally useful rope (again, Frostgrave).

The bodies and heads of both are Fireforge infantry of some description.

Overall, pretty chuffed with them. Simple models, but fun.
I'm now up to five for my little gang - this tends to represent the tipping point for my interest unless I'm working towards a specific project. Normally, I'll wander off onto some other random little faction. However, in the case of these guys, I'm really enjoying just cobbling together some kits every now and again, so I think I'll keep at it. Like I say, specific projects help, so I've got my fluff on...


The Sewer Watch

Felstad Sewer Watch, 3rd Patrol (Tanners' Quarter)
Everyone knows that Felstad (1) is built on a maze of sewers, tunnels, and (it's rumoured) the ruins of older civilizations. Everyone knows that these passages house smugglers, beggars, and thieves. Everyone knows that the penalties for venturing below the city are harsh. Very few, however, know what's really down there...

Sinister cults, crazed mages, roving undead, and monstrous oozes rub shoulders with thieves and assassins throughout the sewer levels. The tunnels beneath them are home to savage humanoids and half-blind monsters while, deeper still, even more bizarre and terrifying creatures may be found.

The job of handling all this falls to the men and women of the Sewer Watch. Made up of convicts, disgraced soldiers, bastard sons of petty nobles, and individuals the Council simply wants to disappear, the Watch maintains the security of the city from threats from below ground, just as the Army and Navy guard against external threats, and the Council's mages prevent invasion from other planes of existence. Unlike the Army, Navy, and the mages, the Sewer Watch's resources consist of a spear (2) and helm per man, whatever the Office of Public Works can spare, and whatever the Watch can scrounge and extort from their 'beat' (3).

Were it not for the stench, the enchantment placed upon them that ensures their silence about their duties, and the fact that they're all ornery bastards (4), the Sewer Watch might be hailed as Felstad's greatest heroes.
_________________________________
(1) Not that one. 
(2) Despite the impracticality of using a spear in some of the tight tunnels and passageways beneath Felstad, they prove useful in the larger caverns and junctions and their length provides an advantage against many foes, not to mention the vast convenience of having a 10ft pole with which to test depth, surety of footing, check for traps...
(3) This is by far the greatest source of income for the Watch.
(4) If they're not a miserable, resentful, spiteful bastard before they get chucked into the Watch, it doesn't take long for them to become one...

Tuesday, 24 January 2017

Breacher

I'm still on a bit of a roll with painting, which is nice, as I'm clearing my desk of models faster than I can kitbash new ones!

This chap has been half-finished for some time now, but I didn't really have the motivation to go back and finish him off until recently.
He's a very simple kitbash - Bretonnian Man-at-Arms body, head, and shield (what would I do without that kit? Glad I stockpiled a few boxes before GW discontinued the line) with an Empire warhammer arm and a gorget. As with some of my recent conversions, the only real work was carving away the arm that was originally in place while leaving a flat surface for the new one to sit on, and ensuring that the hood lay plausibly on top of the new shoulder.

I saw this guy as the 'breacher', responsible for kicking in doors, so wanted to give him a bit of bulk. I used the fat Bretonnian body, but decided early on to paint it as a breastplate rather than a belly, and opted for a leaner face to emphasize 'size' rather than 'fat'. He also got placed him on a piece of slate for a bit of a height boost. This also tied him in nicely to my knight, around whom a small gang is slowly forming. This also inspired the painting, using the same mix of blues, greys and browns that I liked for the previous figures in this group (the knight and the infantryman/cleric).

Now I've got a few characters for this little gang, they're starting to take on some personality, and I have a few more models destined to join them (hopefully) before long.

Monday, 23 January 2017

Oh Captain, My Captain 2.0

I've loved the Frostgrave Wraith Knights since I saw Dmitry's initial roughs for the artwork, but I never got around to painting them up.

Rummaging in my Drawers of Mystery (a couple of old file drawers I keep on the windowsill behind me at Osprey Towers) the other day, I found a sculpt of the one drawing his sword, and immediately knew what I wanted to do with it (which makes a nice change).

Step 1: clip off the helmeted head.
Step 2: carve out a hollow to accommodate a new head.
Step 3: glue on one of the Frostgrave Barbarian heads.

For once, everything went as planned.

Off came the head, the hollow was carved, and the new head fit perfectly at the first time of asking. At this point, I panicked and left the miniature alone for a few days lest I glue it to my face or something.

When I did get back to it, I went for a simple paintjob, roughly keeping the Lord of the Rings Rohirrim in mind, though I did go back and repaint the scale mail as metal rather than leather as I initially started out.

All told, this might be my favourite figure in a long time. He really looks like a grizzled veteran, and I'm looking forward to adding him to a warband as a Captain.

Tuesday, 17 January 2017

Headsman

Got back into painting after a bit of a lull, and started polishing off some half-finished pieces, including this chap:
Executioner, torturer, and generally unpleasant chap.
There's something eerily iconic about executioners, and this guy was mostly inspired by the hangman from Robin Hood: Prince of Thieves - classic hood, studded leather, evil leer.

Inevitably, that meant a dip into my box of Bretonnian Men-at-Arms. While I did consider going full studded leather, as offered by one of those Bretonnian bodies, it seemed a little much, so I erred towards something a little less ostentatious. The hardest job was carving out the existing arms so that there was a flat surface onto which I could attach Frostgrave Barbarian arms while still leaving the studded leather collar sitting plausibly on the new shoulders. The rest was a doddle - Frostgrave Cultist head with minimal work to get it to sit flush and for the cowl to blend into the collar. Stuff on the back of the belt is my usual mish-mash of junk, including a skull (Frostgrave Gnolls, I think) as a souvenir of his work, a bottle (Cultists again) and a crossbow quarrel quiver (Perry Miniatures, I think), because it works perfectly as a generic belt pouch on slightly larger figures.

Despite using a GW body as a base, he's surprisingly squat, with the powerful arms and slightly too-small head giving him a really thuggish look that I'd love to claim was intentional!

A minor mishap with an over-heavy satin varnish means it's just a little too shiny (a matt layer took the edge off). After the disaster with the Greyjoys, I've moved from GW's evil Purity Seal to brush-on stuff, which is a) much cheaper, and b) gives me more control... or will once I get used to using it.

Monday, 13 June 2016

Overdue Minis!

My productivity when it comes to figures swings massively. I'm generally always up for kitbashing, as I find it by far the most entertaining, rewarding, and therapeutic part of the hobby. Painting? Not so much. I'm not a great painter, and while I like my style for the tabletop, it never seems to do justice to (what I reckon) are good conversions!

Anyway, here are a couple of overdue minis that I painted recently...
A really simple conversion, this is a Frostgrave cultist body with Frostgrave soldier head and arms. I simply cut away the two-handed axe originally being held, and replaced it with a length of brass rod that I happened to find knocking around the bottom of my tool box. Twenty seconds of drilling, and voila! One monk for D&D or Frostgrave adventuring.

Annoyingly, while I went for a ridiculously simple paint-job, the spray varnish I used gave it all a light white misting. I fixed a lot of it, but it's still spoiled the figure for me a little. Still, this actually represents the first model I've made using the official Frostgrave plastics - something long overdue!

Next up is a more involved conversion, and one I'm really pleased with...
I'm a big fan of Tre Manor's Red Box miniatures, especially the Aenglish - I love how each figure is a character, regardless of whether they're a knight or a foot soldier, and each one looks properly equipped for a campaign or an adventure, with bedrolls, backpacks, spare equipment etc. This chap, then, is my homage to that. He started off as a vague concept for a D&D cleric, and kind of evolved from there.

I knew I wanted the pseudo-Medieval look of the Red Box stuff, and had settled upon a mace (natch) and shield combo early on. First stop was the Bretonnian Men-at-Arms box, which has served me so well in the past. I wanted slightly more clerical legs, though, so nabbed some of the trench-coated legs from the Cadian command sprue. Removing the legs from the torso, and filing down the top of the Cadian legs, I ended up with something that seemed proportionate, and then went to town with polystyrene cement, filling the gap and covering it over with baggage (Flagellant hammer, Frostgrave backpack as a belt-tied knapsack, and my favourite trick - a de-headed Fireforge helmet). His head is a Frostgrave cultist with the pointy hood filed down to something a little less dramatic (I almost used the same head as for the monk above, but I loved the haughtiness of this guy's expression).

I painted the guy up to match the knight I did a while back - coming from the same range, the costumes complement each other nicely, and I'm definitely putting the pair up in my 'favourite kitbashes' list, so it makes sense. They can be a dishonoured Knight of the Vale and his squire, and will also be gracing my Frostgrave warband.
Unfortunately, the knapsack turned out very brown. I mean, I painted it brown, but post-varnish it blends into the robes a lot more than I would have liked. It's not a huge bugbear, but I was so happy with the model that the paint-job does annoy me a little... Ho hum.

I enjoyed this pair so much I've recently completed a third member of their little crew, and will be painting him in due course. Chap No.3 was produced while waiting for the glue to dry on the opening shots in a project I've been meaning to get around to for a while...

Monday, 31 March 2014

Bebop and Rocksteady

Busy day at the office today, so didn't feel like starting painting when I got in. I did, however, feel like gluing some bits of plastic to other bits of plastic, so I put together a couple of bodyguards for my Orc command group.

Having decided to use GW Gor arms to give them a little more beef than their regular Orc brethren, I equipped them both with two-handed axes – a nice callback to the chieftain, and also setting them apart from the other figures in the army. With fewer useful off-hands from which to choose (as i didn't want dual-wielding of immense weapons), I ended up with two 'fist-shaking' poses. Having used the same body for one of the bodyguards as for the druid/shaman model, I decided that these two bruisers were the henchmen for the chieftain and the druid respectively... and did not get on.

So, here we have two angry, angry Orcs, quite happy to let their personal feuds get in the way of their duties, threatening each other behind the backs of their commanders. With such a back-story, and my love of 80s cartoons, I have nicknamed them Bebop (top) and Rocksteady (bottom).

The plan is to build the standard bearer and the missing 3 Orcs from Hand Weapon Unit 1 then get them all painted. That will then be half my projected force done and dusted (though I suspect I'll have enough bits left over for at least one, possibly two, more 5-Orc units of spears, bows or hand weapons).

OrcWatch!
Painted
Built
Command Group (Chieftain, Druid, 2x bodyguard)
Spear Unit 1 (5/5 warriors)
Hand Weapon Unit 1 (2/5 warriors)
Planned
Command Group (Standard Bearer)
Hand Weapon Unit 1 (3/5 warriors)
Archer Unit 1 (0/5 archers)
Spear Unit 2 (0/5 warriors)
Hand Weapon Unit 2 (0/5 warriors)

Sunday, 30 March 2014

Pointy Orcs!


With the arrival of two bagfuls of Bretonnian Men-at-Arms bodies, and with the last Frostgrave gang drying from varnishing and the Umbar Marines on deck for basecoating, I took the opportunity to put together some more Orcs for my little clan.
I must have been in Lion Rampant mode still, as when I'd clipped everything from the sprues and cleaned them up, I discovered that I had 6 models ready to go. In my sawn-off adaptation of LR, 6 figures makes a basic infantry unit – for most other games, I stick to units of 5 or 10. Still, there will be enough models to work up something for LR if I want to further down the line. So, depending on my requirements, the club-wielding Orc in this happy little band will serve in another unit.
As before, all arms and heads are GW Ungor, and all bodies are the Bretonnians.

OrcWatch!
Painted

Built
Chieftain
Druid
5x warriors (spear) (1 unit)
2x warriors (hand weapon)

Theoretical
Standard Bearer
2x bodyguard
5x archers
13x warriors (hand weapon or spear)

Sunday, 23 March 2014

Bigger Orcs!

As discussed in a previous blog post, I've decided to build an entirely kitbashed Orc warband using Bretonnian and Beastmen parts.With the arrival of some components, I got started straight away on the chieftain for the gang...

I wanted a nice, large model, preferably standing a good head taller than his henchmen, and preferably wearing something vaguely in keeping with the pseudo-100 Years' War look of the Bretonnians. I picked up some of the Chaos Warrior infantry from eBay, and slapped an Ungor head onto the body. Turns out it works really well, especially with the addition of some Beastmen Gor arms (the Ungor arms looked a little weedy). The huge axe I selected is a little more over-the-top than I was expecting, but once I dry-fitted it, I couldn't say no (though I did file down 50% of the spiky bits)!
The Big Boss in between his henchmen
On a miscellaneous note, while I like the heavily armoured Chaos Warrior look, with the cloak and the fur stole thing, this is an absolutely horrible kit to prepare. The mould lines run right over the top edge of the fur, leaving a lot of cleaning up and fixing needed.

Tuesday, 18 March 2014

Orcs!

Thanks to a generous donation from a colleague, I now have more GW Ungor bits than I can ever possibly use.It did, however, mean that I had a chance to do some proof-of-concept converting before ordering the kits I plan on tearing apart.

A bit back, I threw together this Orc for a D&D Underdark-themed warband:
(Seen here with his two Duergar mates)
I really liked the combination of hornless Ungor head with Bretonnian body, but after thinking it over for a while I was a little put off by the comparative slightness of the Fireforge arms (not the mention the prospect of clipping off the upper arms from every Bretonnian body I might want to convert).

So, with the pile of Ungor bits going spare, and a couple of Bretonnian bodies left over from other plans, I sawed off some arms and got this chap:
With the addition of Ungor arms and weapons, I've for a much more savage-looking creature, and one that suits my image of Orcs as being a little beefier than the average human (bearing in mind that I'm using regular 28mm kits for humans, so this guy is appropriately chunky in comparison). This sword is probably the most ridiculously bulky of all the Ungor weapons, so I'm a little surprised at how chuffed I am with the end result. In theory, if this works fine, the rest shouldn't look bad at all!

With proof-of-concept achieved, I then got bored and started mucking around with bits I had no real intention of using, as they didn't really fit with the rest of the aesthetic – chiefly the fat 'Friar Tuck' body from the Bretonnian command sprue and the quad-horned Ungor champion head. While the champion head was easy enough to trim down to become hornless, it did unfortunately mean that the ears (sculpted against the lower horns) were lost. I was going to chuck it away, but then thought about adding a hood (well, first it was a bandana, than common sense returned). Once that image was in mind, I glued this chap together:
(Khaaaan!)
Voila – one Orc shaman/priest/druid/skald. The forearms are an Ungor archer arm (right) and a shield arm (left). All told, not that displeased with what was essentially going to be a throwaway piece, and he'll be finding a place as an advisor to my Orc chieftain. I need to polish the hood bit once the green stuff is dry, but he's otherwise done as is.

As the kit I want for the Corsairs of Umbar isn't out until Salute (Gripping Beast Arabs), this should keep me occupied for a while. It's only a small gang, and I don't expect to expand it into a larger army (never say never):
  • Chieftain (got a nice conversion in mind for this, but need to find a few bits first)
  • Druid (or whatever)
  • Standard Bearer
  • 2x bodyguard (maybe – not sure yet)
  • 5x archers
  • 10–15x warriors (sword and board or spear)
I also kind of want to drop in a troll or something a little larger, primarily because that's one of the best scenes in the LOTR movies and I'm a big fan of size variations in small armies – gives a more interesting profile on the table.

Sunday, 16 March 2014

A little weekend painting

Between an old friend coming up to visit, the finals of the Six Nations, the start of the Aussie Football season and the return of the HMS Umbar, I didn't find time this weekend to do much painting.

I did manage to sit down with a brush and belt out this little fella for my friend's D&D character. A gnome sorcerer, with hair and clothing as defined by the player.
As usual, I'm happier with the conversion than with the paintjob, but c'est la vie!

Wednesday, 12 March 2014

This is the Orc (and Duergar) I am looking for

With the HMS Umbar on hold until I can pick up some dowel for the mast, and with paint drying on the second Frostgrave warband, I took the opportunity to muck around with some additional figures for the vaguely conceived Underdark raiding party (to accompany the Mindflayer and Cleric already built).
Two Duergar and an Orc
I make no secret of the fact that I like Orcs. As a standard fixture of fantasy fiction, they're great. Unfortunately, I can't stand the GW-esque interpretation of bandy-legged, massive-mouthed green ape-things. The Peter Jackson version comes pretty close to my own image, but I can't say as I'm a huge fan of the LOTR figures (for the orcs, at least). I got a few plastic bits through the post today, and while most were earmarked for my two Duergar (evil dwarf) slavers, I thought a couple might be worth looking at alongside the two Wargames Factory Orcs I was given by a friend. Unfortunately, while I appreciate the Angus McBride-style feel of the WF set, they're a bit too gangly for my taste, even with slightly less simian arms from a Fireforge sprue. I really like the generic fantasy feel of the Bretonnian Men-at-Arms, and have used those bodies in a number of projects. I'd love them more if they didn't have the unfortunate join at the elbow for weapon and shield arms – it demands cutting off both sleeves in order to really do much. I also like the Beastmen Ungor heads – they've got a great savage look that I think is more effective than the actual Gor that form the bulk of a Beastman army. I'm amazed it took so long to combine the two, but here, finally, is what I suspect is as close to the perfect Orc as I'll ever get. I will make more in this vein, but probably keep the polearms and tower shield armament of the Bretonnians – the Ungor heads with the horns shaved off are enough for me without needing to go too wild on the weapon front.

As for the Duergar, they're based on my earlier dwarf conversion and again use Bretonnian bodies as the base. The chap on the left has an Empire head (shaved bald, of course), and Chaos warrior hands (like the Bretonnians, ending at the elbow – but much bulkier) trimmed down to fit. The only real effort was cutting back the left elbow and shoulder to get the mace resting nicely. The centre Duergar has an Empire flagellant head and a Chaos warhammer head (with the iconography filed off) added to an otherwise entirely Bretonnian physique. The hammer head is a) a little wonky and b) a little large due to my misjudging the length of the handle. Still, as he's a little shorter than the other dwarfs I've made, it's not too bad.

All in all, really quite fond of the lot of them. If I can find a spare Empire General with beard and eyepatch head (as seen on one of my Inquisitor models, below), there will be one more Duergar, otherwise I've just got plans for a couple of Drow and a few more Orcs as arrow-fodder.

Friday, 7 March 2014

D&D Characters

A few of my friends and I have recently been preparing to kick off a D&D campaign, and the planning got me nostalgic for the good old days of dungeon crawls and (if I'm perfectly honest) loot-grabbing.

I threw together some figures to represent our characters, mainly just 'cos. I don't think we'll be using the tabletop map-heavy approach of current-edition D&D, but everyone should still have a character model, right?

Here's my chap, a stoic human ranger (Neutral Good because I'm lazy, longbow and falchion because I'm the only fighty character in the group!):
This, like a lot of my current models, incorporates bits from a few Fireforge kits.

Then we have a gnome sorcerer (I know, right?), seen here, at right, in a scale shot with the ranger and a dwarf made in a fit of boredom one evening. The gnome is a GW grot/gretchin (or whatever they call space goblins these days), with a Warlord Zulu head, sawn-off Fireforge arms and a smattering of GW gubbins on his belt and back (including a scroll resized as a bedroll – pretty chuffed with that):

There's also a human rogue to come, which is one I'm looking forward to. While waiting for that player to come up with his character, however, I threw together a couple of classics:

The Mindflayer
Wargames Factory squid head on a GW Dark Elf body (a charioteer, hence the dramatically levelled staff). The mindflayers are simply one of the finest D&D villains ever, and this guy is, I hope, a suitable tribute to them (even if the number of face tentacles is wrong. Apparently).

The Evil Cleric
I always wanted to try running a cleric in an 'evil' campaign, but never found a GM willing to give it a go. This was another spur-of-the-moment conversion, using a few bits and bobs: GW Dark Elf torso and arms, Fireforge Mongol legs, Warlord Roman shield (with a GW shield icon stuck on), and a Wargames Factory samurai head, minus its topknot. Looks a little like Patrick Stewart, which is kind of perfect!

I'm having so much fun with the villains that I've got a couple of Duergar awaiting delivery of a few components (they'll be in the style of the dwarf above – Bretonnian bodies with the legs chopped off and feet sculpted on – I think), and plans for some Drow and enslaved Orcs. I might even conceivably press them into service as a Frostgrave gang in due course...