|The Ranger. Do something useful, dammit!|
So, reluctantly, I started looking for alternatives, and figured that I may as well splash out on a Knight. Knights are the powerhouses of the Frostgrave mercenaries, with good combat ability and solid armour. They're not immortal (as Joe's warband has demonstrated!), but they are tough, and can provide a distraction from what the rest of my warband is getting up to.
|The Grey Knight|
At this point, I realised that I didn't have any matching right arms, so a delay was incurred while I waited for some additional bitz to arrive. Originally looking for a classic 'sword & board' fighter, all the right arms I ordered gave me a choice of waving an over-large sword in the air, or holding one out from the body. Neither was very palatable, so a spot of slicing and drilling provided me with a spear. Not a classic knight, but not without precedent. The pose's 'adventuring' vibe was emphasised with a piece of slate on the base.
The rest was simple – bits of Bretonnian and Empire baggage to give him the look of a more seasoned traveller, and a Fireforge helmet (technically, a Fireforge head with the head part carved out) to hang from the belt. Unexpectedly, the Fireforge helmet appeared to scale almost perfectly with the GW head I had chosen. A shield from the Frostgrave plastics rounded out his equipment, and a hood carved down from one on the GW Empire wizards sprue polished off the cold-weather feel.
Painting was quick as usual, with a palette designed to suit both my warbands in case this mercenary proves fickle in his loyalties. I did dicker over whether to do more with his shield – an insignia or something – but, in the end, I preferred the simplicity of the plain shield, fitting far more with my take on the character as a disgraced knight-turned mercenary leader.